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UnrealEngine/Engine/Source/Developer/NaniteBuilder/Private/NaniteAssemblyBuild.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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299 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
namespace Nanite
{
struct FIntermediateResources;
struct FInputAssemblyData;
bool AddAssemblyParts(FIntermediateResources& AssemblyResources, const FInputAssemblyData& AssemblyData);
} // namespace Nanite