Files
UnrealEngine/Engine/Source/Developer/TraceServices/Private/Model/ContextSwitchesPrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

85 lines
3.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Map.h"
// TraceServices
#include "Common/PagedArray.h"
#include "Common/ProviderLock.h"
#include "TraceServices/Model/AnalysisSession.h"
#include "TraceServices/Model/ContextSwitches.h"
namespace TraceServices
{
extern thread_local FProviderLock::FThreadLocalState GContextSwitchesProviderLockState;
class FContextSwitchesProvider
: public IContextSwitchesProvider
, public IEditableProvider
{
public:
explicit FContextSwitchesProvider(IAnalysisSession& Session);
virtual ~FContextSwitchesProvider();
//////////////////////////////////////////////////
// Read operations
virtual void BeginRead() const override { Lock.BeginRead(GContextSwitchesProviderLockState); }
virtual void EndRead() const override { Lock.EndRead(GContextSwitchesProviderLockState); }
virtual void ReadAccessCheck() const override { Lock.ReadAccessCheck(GContextSwitchesProviderLockState); }
virtual bool HasData() const override;
virtual bool GetSystemThreadId(uint32 ThreadId, uint32& OutSystemThreadId) const override;
virtual bool GetThreadId(uint32 SystemThreadId, uint32& OutThreadId) const override;
virtual bool GetSystemThreadId(uint32 CoreNumber, double Time, uint32& OutSystemThreadId) const override;
virtual bool GetThreadId(uint32 CoreNumber, double Time, uint32& OutThreadId) const override;
virtual bool GetCoreNumber(uint32 ThreadId, double Time, uint32& OutCoreNumber) const override;
virtual uint64 GetThreadsSerial() const override { ReadAccessCheck(); return uint64(Threads.Num()); }
virtual uint64 GetCpuCoresSerial() const override { ReadAccessCheck(); return uint64(NumCpuCores); }
virtual void EnumerateCpuCores(CpuCoreCallback Callback) const override;
virtual void EnumerateContextSwitches(uint32 ThreadId, double StartTime, double EndTime, ContextSwitchCallback Callback) const override;
virtual void EnumerateCpuCoreEvents(uint32 CoreNumber, double StartTime, double EndTime, CpuCoreEventCallback Callback) const override;
virtual void EnumerateCpuCoreEventsBackwards(uint32 CoreNumber, double EndTime, double StartTime, CpuCoreEventCallback Callback) const override;
//////////////////////////////////////////////////
// Edit operations
virtual void BeginEdit() const override { Lock.BeginWrite(GContextSwitchesProviderLockState); }
virtual void EndEdit() const override { Lock.EndWrite(GContextSwitchesProviderLockState); }
virtual void EditAccessCheck() const override { Lock.WriteAccessCheck(GContextSwitchesProviderLockState); }
void AddTimingEvent(uint32 SystemThreadId, double StartTime, double EndTime, uint32 CoreNumber);
void AddThreadInfo(uint32 ThreadId, uint32 SystemThreadId);
void AddThreadName(uint32 SystemThreadId, uint32 SystemProcessId, FStringView Name);
//////////////////////////////////////////////////
private:
uint32 GetNumCpuCoresWithEvents() const { return NumCpuCores; }
uint32 GetExclusiveMaxCpuCoreNumber() const { return CpuCores.Num(); }
const TPagedArray<FContextSwitch>* GetContextSwitches(uint32 ThreadId) const;
private:
mutable FProviderLock Lock;
IAnalysisSession& Session;
// (Trace) Thread Id -> System Thread Id
TMap<uint32, uint32> TraceToSystemThreadIdMap;
// System Thread Id -> (Trace) Thread Id
TMap<uint32, uint32> SystemToTraceThreadIdMap;
// System Thread Id -> PagedArray
TMap<uint32, TPagedArray<FContextSwitch>*> Threads;
// [Core Number] -> PagedArray; some can be nullptr
TArray<TPagedArray<FCpuCoreEvent>*> CpuCores;
uint32 NumCpuCores;
};
} // namespace TraceServices