Files
UnrealEngine/Engine/Source/Editor/AnimationModifiers/AnimationModifiers.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
789 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AnimationModifiers : ModuleRules
{
public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"MainFrame",
"PropertyEditor",
"AssetTools",
"ClassViewer",
"AssetRegistry",
"AnimationBlueprintLibrary",
"DeveloperSettings",
"ContentBrowser",
"ToolMenus"
}
);
}
}