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UnrealEngine/Engine/Source/Editor/AudioEditor/Public/SoundClassEditorUtilities.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
635 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "CoreMinimal.h"
#include "Math/Vector2D.h"
#define UE_API AUDIOEDITOR_API
class FSoundClassEditorUtilities
{
public:
/**
* Create a new SoundClass
*
* @param Graph Graph representing sound classes
* @param FromPin Pin that was dragged to create sound class
* @param Location Location for new sound class
*/
static UE_API void CreateSoundClass(const class UEdGraph* Graph, class UEdGraphPin* FromPin, const FVector2D& Location, FString Name);
private:
FSoundClassEditorUtilities() {}
};
#undef UE_API