Files
UnrealEngine/Engine/Source/Editor/Blutility/Private/EditorUtilityObject.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

21 lines
498 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorUtilityObject.h"
#include "EditorToolDelegates.h"
/////////////////////////////////////////////////////
#include UE_INLINE_GENERATED_CPP_BY_NAME(EditorUtilityObject)
UEditorUtilityObject::UEditorUtilityObject(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UEditorUtilityObject::PostLoad()
{
Super::PostLoad();
FEditorToolDelegates::OnEditorToolStarted.Broadcast(GetClass()->GetName());
}