Files
UnrealEngine/Engine/Source/Editor/CommonMenuExtensions/Public/BufferVisualizationMenuCommands.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

65 lines
1.8 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Map.h"
#include "Framework/Commands/Commands.h"
#include "Framework/Commands/UICommandInfo.h"
#include "Framework/MultiBox/MultiBoxBuilder.h"
#include "Templates/SharedPointer.h"
#include "UObject/NameTypes.h"
#define UE_API COMMONMENUEXTENSIONS_API
class FEditorViewportClient;
class FMenuBuilder;
class FUICommandInfo;
class FUICommandList;
UE_DECLARE_TCOMMANDS(class FBufferVisualizationMenuCommands, UE_API)
class FBufferVisualizationMenuCommands : public TCommands<FBufferVisualizationMenuCommands>
{
public:
struct FBufferVisualizationRecord
{
FName Name;
TSharedPtr<FUICommandInfo> Command;
FBufferVisualizationRecord()
: Name(),
Command()
{
}
};
typedef TMultiMap<FName, FBufferVisualizationRecord> TBufferVisualizationModeCommandMap;
typedef TBufferVisualizationModeCommandMap::TConstIterator TCommandConstIterator;
UE_API FBufferVisualizationMenuCommands();
UE_API TCommandConstIterator CreateCommandConstIterator() const;
UE_API const FBufferVisualizationRecord& OverviewCommand() const;
static UE_API void BuildVisualisationSubMenu(FMenuBuilder& Menu);
UE_API virtual void RegisterCommands() override;
UE_API void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
private:
void BuildCommandMap();
void CreateOverviewCommand();
void CreateVisualizationCommands();
void AddOverviewCommandToMenu(FMenuBuilder& Menu) const;
void AddVisualizationCommandsToMenu(FMenuBuilder& menu) const;
static void ChangeBufferVisualizationMode(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
static bool IsBufferVisualizationModeSelected(TWeakPtr<FEditorViewportClient> WeakClient, FName InName);
TBufferVisualizationModeCommandMap CommandMap;
};
#undef UE_API