Files
UnrealEngine/Engine/Source/Editor/CurveAssetEditor/CurveAssetEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
622 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CurveAssetEditor : ModuleRules
{
public CurveAssetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("LevelEditor");
PublicIncludePathModuleNames.Add("WorkspaceMenuStructure");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"CurveEditor",
"Engine",
"Slate",
"SlateCore",
"EditorFramework",
"UnrealEd",
"InputCore",
"TimeManagement",
}
);
DynamicallyLoadedModuleNames.Add("WorkspaceMenuStructure");
}
}