46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "HAL/Platform.h"
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#include "Internationalization/Text.h"
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#define UE_API DERIVEDDATAWIDGETS_API
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enum class DERIVEDDATAWIDGETS_API ERemoteCacheState : uint8
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{
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Idle,
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Busy,
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Unavailable,
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Warning,
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};
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class FDerivedDataInformation
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{
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public:
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static UE_API double GetCacheActivityTimeSeconds(bool bGet, bool bLocal);
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static UE_API double GetCacheActivitySizeBytes(bool bGet, bool bLocal);
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static UE_API bool GetHasRemoteCache();
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static UE_API bool GetHasZenCache();
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static UE_API bool GetHasUnrealCloudCache();
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static ERemoteCacheState GetRemoteCacheState() { return RemoteCacheState; }
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static UE_API FText GetRemoteCacheStateAsText();
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static FText GetRemoteCacheWarningMessage() { return RemoteCacheWarningMessage; }
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static UE_API void UpdateRemoteCacheState();
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static bool IsUploading() { return bIsUploading; }
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static bool IsDownloading() { return bIsDownloading; }
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private:
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static UE_API ERemoteCacheState RemoteCacheState;
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static UE_API FText RemoteCacheWarningMessage;
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static UE_API double LastGetTime;
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static UE_API double LastPutTime;
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static UE_API bool bIsUploading;
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static UE_API bool bIsDownloading;
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};
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#undef UE_API
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