Files
UnrealEngine/Engine/Source/Editor/DeviceProfileEditor/DeviceProfileEditor.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

38 lines
685 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class DeviceProfileEditor : ModuleRules
{
public DeviceProfileEditor(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.AddRange(
new string[] {
"UnrealEd"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"WorkspaceMenuStructure",
"PropertyEditor",
"SourceControl",
"TargetPlatform",
"SharedSettingsWidgets",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MainFrame",
}
);
}
}