Files
UnrealEngine/Engine/Source/Editor/GraphEditor/Public/KismetNodes/SGraphNodeK2Event.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

49 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameViewportClient.h"
#include "KismetNodes/SGraphNodeK2Default.h"
#include "Layout/Visibility.h"
#include "Templates/SharedPointer.h"
#include "Widgets/SOverlay.h"
#include "Widgets/SWidget.h"
#define UE_API GRAPHEDITOR_API
class SGraphPin;
class SNodeTitle;
class SOverlay;
class SWidget;
class SGraphNodeK2Event : public SGraphNodeK2Default
{
public:
SGraphNodeK2Event() : SGraphNodeK2Default(), bHasDelegateOutputPin(false) {}
protected:
UE_API virtual TSharedRef<SWidget> CreateTitleWidget(TSharedPtr<SNodeTitle> NodeTitle) override;
UE_API virtual bool UseLowDetailNodeTitles() const override;
UE_API virtual void AddPin( const TSharedRef<SGraphPin>& PinToAdd ) override;
virtual void SetDefaultTitleAreaWidget(TSharedRef<SOverlay> DefaultTitleAreaWidget) override
{
TitleAreaWidget = DefaultTitleAreaWidget;
}
private:
bool ParentUseLowDetailNodeTitles() const
{
return SGraphNodeK2Default::UseLowDetailNodeTitles();
}
UE_API EVisibility GetTitleVisibility() const;
TSharedPtr<SOverlay> TitleAreaWidget;
bool bHasDelegateOutputPin;
};
#undef UE_API