44 lines
1.2 KiB
C++
44 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "KismetNodes/SGraphNodeK2Base.h"
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#include "Styling/SlateColor.h"
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#include "Templates/SharedPointer.h"
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#include "Types/SlateEnums.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#define UE_API GRAPHEDITOR_API
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class FText;
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class SWidget;
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class UK2Node;
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struct FMargin;
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struct FSlateBrush;
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class SGraphNodeK2Var : public SGraphNodeK2Base
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{
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public:
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SLATE_BEGIN_ARGS(SGraphNodeK2Var){}
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SLATE_END_ARGS()
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UE_API void Construct( const FArguments& InArgs, UK2Node* InNode );
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UE_API virtual const FSlateBrush* GetShadowBrush(bool bSelected) const override;
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UE_API virtual void GetDiffHighlightBrushes(const FSlateBrush*& BackgroundOut, const FSlateBrush*& ForegroundOut) const override;
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// SGraphNode interface
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UE_API virtual void UpdateGraphNode() override;
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// End of SGraphNode interface
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protected:
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UE_API FSlateColor GetVariableColor() const;
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// Allow derived classes to override title widget
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UE_API virtual TSharedRef<SWidget> UpdateTitleWidget(FText InTitleText, TSharedPtr<SWidget> InTitleWidget, EHorizontalAlignment& InOutTitleHAlign, FMargin& InOutTitleMargin) const;
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};
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#undef UE_API
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