38 lines
1019 B
C++
38 lines
1019 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "LevelViewportLayout.h"
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#define UE_API LEVELEDITOR_API
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class FLevelEditorViewportClient;
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class SLevelViewport;
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class FLevelViewportLayoutEntity : public ILevelViewportLayoutEntity
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{
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public:
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UE_API FLevelViewportLayoutEntity(TSharedPtr<SAssetEditorViewport> InLevelViewport);
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UE_API virtual TSharedRef<SWidget> AsWidget() const override;
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UE_API virtual TSharedPtr<SLevelViewport> AsLevelViewport() const override;
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UE_API bool IsPlayInEditorViewportActive() const;
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UE_API void RegisterGameViewportIfPIE();
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UE_API void SetKeyboardFocus();
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UE_API void OnLayoutDestroyed();
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UE_API void SaveConfig(const FString& ConfigSection);
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UE_API FLevelEditorViewportClient& GetLevelViewportClient() const;
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UE_API FName GetType() const;
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UE_API void TakeHighResScreenShot() const;
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protected:
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/** This entity's level viewport */
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TSharedRef<SLevelViewport> LevelViewport;
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};
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#undef UE_API
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