Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/MeshPaintSplineMeshAdapter.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
789 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MeshPaintStaticMeshAdapter.h"
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForSplineMeshes
class FMeshPaintGeometryAdapterForSplineMeshes : public FMeshPaintGeometryAdapterForStaticMeshes
{
public:
virtual bool InitializeVertexData() override;
};
//////////////////////////////////////////////////////////////////////////
// FMeshPaintGeometryAdapterForSplineMeshesFactory
class FMeshPaintGeometryAdapterForSplineMeshesFactory : public FMeshPaintGeometryAdapterForStaticMeshesFactory
{
public:
virtual TSharedPtr<IMeshPaintGeometryAdapter> Construct(class UMeshComponent* InComponent, int32 MeshLODIndex) const override;
};