Files
UnrealEngine/Engine/Source/Editor/MovieSceneTools/Private/Sections/BindingLifetimeSection.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
567 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ISequencerSection.h"
#include "ISequencer.h"
class FSequencerSectionPainter;
class FBindingLifetimeSection
: public FSequencerSection
{
public:
FBindingLifetimeSection(UMovieSceneSection& InSectionObject, TWeakPtr<ISequencer> InSequencer)
: FSequencerSection(InSectionObject)
, Sequencer(InSequencer)
{}
protected:
bool IsSectionSelected() const;
virtual int32 OnPaintSection(FSequencerSectionPainter& Painter) const override;
protected:
TWeakPtr<ISequencer> Sequencer;
};