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UnrealEngine/Engine/Source/Editor/SVGDistanceField/Public/SvgDistanceFieldGenerator.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

29 lines
658 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture2D.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SvgDistanceFieldConfiguration.h"
#include "SvgDistanceFieldGenerator.generated.h"
#define UE_API SVGDISTANCEFIELD_API
UCLASS(MinimalAPI)
class USvgDistanceFieldGenerator : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
#if WITH_EDITORONLY_DATA
UFUNCTION(BlueprintCallable, Category=SvgDistanceField)
static UE_API UTexture2D* GenerateTextureFromSvgFile(const FString& SvgFilePath, const FSvgDistanceFieldConfiguration& Configuration);
#endif
};
#undef UE_API