Files
UnrealEngine/Engine/Source/Editor/UMGEditor/Private/Customizations/DynamicEntryBoxDetails.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

44 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Customizations/DynamicEntryWidgetDetailsBase.h"
class IPropertyHandle;
class UDynamicEntryBoxBase;
//////////////////////////////////////////////////////////////////////////
// FDynamicEntryBoxBaseDetails
//////////////////////////////////////////////////////////////////////////
class FDynamicEntryBoxBaseDetails : public FDynamicEntryWidgetDetailsBase
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/* Main customization of details */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
protected:
TWeakObjectPtr<UDynamicEntryBoxBase> EntryBox;
private:
bool CanEditSpacingPattern() const;
bool CanEditEntrySpacing() const;
bool CanEditAlignment() const;
bool CanEditMaxElementSize() const;
};
//////////////////////////////////////////////////////////////////////////
// FDynamicEntryBoxDetails
//////////////////////////////////////////////////////////////////////////
class FDynamicEntryBoxDetails : public FDynamicEntryBoxBaseDetails
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
/* Main customization of details */
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailLayout) override;
};