26 lines
764 B
C++
26 lines
764 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/Views/STableRow.h"
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class IHierarchyModel
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{
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public:
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virtual ~IHierarchyModel() { }
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virtual bool IsHovered() const = 0;
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virtual bool IsVisible() const = 0;
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virtual bool CanControlVisibility() const = 0;
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virtual bool CanControlLockedInDesigner() const = 0;
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virtual bool IsLockedInDesigner() const = 0;
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};
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template <typename HierarchyModel>
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class IHierarchyViewItem : public STableRow< TSharedPtr<HierarchyModel> >
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{
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public:
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virtual ~IHierarchyViewItem() { }
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virtual FReply HandleDragDetected(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent) = 0;
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virtual void ToggleLockedInDesigner(const bool bRecursive) = 0;
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virtual bool ShouldAppearHovered() const = 0;
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}; |