Files
UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Commandlets/DumpAssetRegistryCommandlet.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

30 lines
618 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Commandlets/Commandlet.h"
#include "Containers/Array.h"
#include "Containers/UnrealString.h"
#include "DumpAssetRegistryCommandlet.generated.h"
UCLASS()
class UDumpAssetRegistryCommandlet: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
// Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
// End UCommandlet Interface
private:
bool TryParseArgs();
bool TryDumpAssetRegistry();
TArray<FString> FormattingArgs;
int32 LinesPerPage = 0;
bool bLowerCase = false;
FString Path;
FString OutDir;
};