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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/CookOnTheSide/CookLog.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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403 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Logging/LogMacros.h"
DECLARE_LOG_CATEGORY_EXTERN(LogCook, Log, All);
DECLARE_LOG_CATEGORY_EXTERN(LogCookStats, Log, All);
// LogCookStatus: Logs should be hidden by default but enabled on the build machines so they can be forwarded to stdout
DECLARE_LOG_CATEGORY_EXTERN(LogCookStatus, Warning, All);
extern FName LogCookName;