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UnrealEngine/Engine/Source/Editor/UnrealEd/Classes/Preferences/LightmassOptionsObject.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
627 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Lightmass Options Object
* Property window wrapper for various Lightmass settings
*
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Engine/EngineTypes.h"
#include "LightmassOptionsObject.generated.h"
UCLASS(hidecategories=Object, editinlinenew)
class ULightmassOptionsObject : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, Category=Debug)
struct FLightmassDebugOptions DebugSettings;
UPROPERTY(EditAnywhere, Category=Swarm)
struct FSwarmDebugOptions SwarmSettings;
};