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UnrealEngine/Engine/Source/Editor/VirtualTexturingEditor/Private/RuntimeVirtualTextureBuildStreamingMips.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "VirtualTexturingEditorModule.h"
class URuntimeVirtualTextureComponent;
class UWorld;
enum class EShadingPath;
namespace RuntimeVirtualTexture
{
/** Returns true if the component describes a runtime virtual texture that has streaming mips. */
bool HasStreamedMips(EShadingPath ShadingPath, URuntimeVirtualTextureComponent* InComponent);
/** Build the streaming mips texture. */
bool BuildStreamedMips(EShadingPath ShadingPath, URuntimeVirtualTextureComponent* InComponent);
FBuildAllStreamedMipsResult BuildAllStreamedMips(const FBuildAllStreamedMipsParams& InParams);
};