Files
UnrealEngine/Engine/Source/Editor/WorldBookmark/WorldBookmark.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

42 lines
802 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class WorldBookmark : ModuleRules
{
public WorldBookmark(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetDefinition",
"AssetRegistry",
"AssetTools",
"ContentBrowser",
"ContentBrowserData",
"Core",
"CoreUObject",
"DeveloperSettings",
"EditorSubsystem",
"EditorConfig",
"Engine",
"InputCore",
"Json",
"JsonUtilities",
"LevelEditor",
"Projects",
"PropertyEditor",
"SceneOutliner",
"SourceControl",
"Slate",
"SlateCore",
"ToolMenus",
"ToolWidgets",
"UncontrolledChangelists",
"UnrealEd",
"WorkspaceMenuStructure"
}
);
}
}