Files
UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Slack/Elements/OverflowMenuElement.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

48 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace EpicGames.Slack.Elements
{
/// <summary>
/// This is like a cross between a button and a select menu - when a user clicks on this overflow button, they will be presented with a list of options to choose from.
/// Unlike the select menu, there is no typeahead field, and the button always appears with an ellipsis ("…") rather than customisable text.
///
/// As such, it is usually used if you want a more compact layout than a select menu, or to supply a list of less visually important actions after a row of buttons.
/// You can also specify simple URL links as overflow menu options, instead of actions.
/// </summary>
public class OverflowMenuElement : Element
{
/// <summary>
/// An identifier for this action. You can use this when you receive an interaction payload to identify the source of the action.
/// Should be unique among all other action_ids in the containing block. Maximum length for this field is 255 characters.
/// </summary>
[JsonPropertyName("action_id")]
public string ActionId { get; set; }
/// <summary>
/// An array of up to five option objects to display in the menu.
/// </summary>
[JsonPropertyName("options")]
public List<SlackOption> Options { get; } = new List<SlackOption>();
/// <summary>
/// A confirm object that defines an optional confirmation dialog that appears after clicking one of the checkboxes in this element.
/// </summary>
[JsonPropertyName("confirm")]
public SlackConfirm? Confirm { get; set; }
/// <summary>
/// Construct a new Button action element.
/// </summary>
public OverflowMenuElement(string actionId, List<SlackOption> options, SlackConfirm? confirm = null)
: base("overflow")
{
ActionId = actionId;
Options.AddRange(options);
Confirm = confirm;
}
}
}