Files
UnrealEngine/Engine/Source/Runtime/AIModule/Classes/Perception/AISenseConfig_Blueprint.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

25 lines
672 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Perception/AISense.h"
#include "Perception/AISenseConfig.h"
#include "AISenseConfig_Blueprint.generated.h"
class UAISense_Blueprint;
UCLASS(Blueprintable, Abstract, hidedropdown, MinimalAPI)
class UAISenseConfig_Blueprint : public UAISenseConfig
{
GENERATED_UCLASS_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
TSubclassOf<UAISense_Blueprint> Implementation;
AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
};