24 lines
685 B
C++
24 lines
685 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Templates/SubclassOf.h"
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#include "Perception/AISense.h"
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#include "Perception/AISenseConfig.h"
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#include "Perception/AISense_Damage.h"
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#include "AISenseConfig_Damage.generated.h"
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UCLASS(meta = (DisplayName = "AI Damage sense config"), MinimalAPI)
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class UAISenseConfig_Damage : public UAISenseConfig
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", NoClear, config)
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TSubclassOf<UAISense_Damage> Implementation;
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AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
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};
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