23 lines
655 B
C++
23 lines
655 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Templates/SubclassOf.h"
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#include "Perception/AISense.h"
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#include "Perception/AISenseConfig.h"
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#include "AISenseConfig_Touch.generated.h"
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UCLASS(meta = (DisplayName = "AI Touch config"), MinimalAPI)
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class UAISenseConfig_Touch : public UAISenseConfig
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{
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GENERATED_UCLASS_BODY()
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public:
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UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Sense", config)
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FAISenseAffiliationFilter DetectionByAffiliation = {true, true, true};
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AIMODULE_API virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
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};
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