57 lines
2.2 KiB
C++
57 lines
2.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "ValueOrBBKeyBlueprintUtility.generated.h"
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struct FValueOrBBKey_Bool;
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struct FValueOrBBKey_Class;
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struct FValueOrBBKey_Enum;
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struct FValueOrBBKey_Float;
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struct FValueOrBBKey_Int32;
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struct FValueOrBBKey_Name;
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struct FValueOrBBKey_String;
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struct FValueOrBBKey_Object;
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struct FValueOrBBKey_Rotator;
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struct FValueOrBBKey_Vector;
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UCLASS()
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class UValueOrBBKeyBlueprintUtility : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static bool GetBool(const FValueOrBBKey_Bool& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static UClass* GetClass(const FValueOrBBKey_Class& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static uint8 GetEnum(const FValueOrBBKey_Enum& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static float GetFloat(const FValueOrBBKey_Float& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static int32 GetInt32(const FValueOrBBKey_Int32& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static FName GetName(const FValueOrBBKey_Name& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static FString GetString(const FValueOrBBKey_String& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static UObject* GetObject(const FValueOrBBKey_Object& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static FRotator GetRotator(const FValueOrBBKey_Rotator& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static FVector GetVector(const FValueOrBBKey_Vector& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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UFUNCTION(BlueprintPure, Category = Blackboard)
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static FInstancedStruct GetStruct(const FValueOrBBKey_Struct& Value, const UBehaviorTreeComponent* BehaviorTreeComp);
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}; |