Files
UnrealEngine/Engine/Source/Runtime/Android/AndroidRuntimeSettings/AndroidRuntimeSettings.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
866 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidRuntimeSettings : ModuleRules
{
public AndroidRuntimeSettings(ReadOnlyTargetRules Target) : base(Target)
{
BinariesSubFolder = "Android";
PublicDependencyModuleNames.Add("AudioPlatformConfiguration");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine"
}
);
if (Target.Type == TargetType.Editor || Target.Type == TargetType.Program)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"TargetPlatform"
}
);
PrivateIncludePathModuleNames.Add("AndroidTargetPlatform");
PrivateIncludePathModuleNames.Add("AndroidTargetPlatformControls");
}
}
}