Files
UnrealEngine/Engine/Source/Runtime/AudioMixerCore/AudioMixerCore.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

22 lines
461 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AudioMixerCore : ModuleRules
{
public AudioMixerCore(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePathModuleNames.Add("SignalProcessing");
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SignalProcessing",
"TraceLog"
}
);
}
}
}