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UnrealEngine/Engine/Source/Runtime/D3D12RHI/Public/D3D12ShaderResources.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
D3D12ShaderResources.h: Public D3D12 RHI shader definitions.
=============================================================================*/
#pragma once
#include "HAL/Platform.h"
// Key used for determining whether shader code is packed or not.
const int32 PackedShaderKey = 'XSHA';
// Key indicating whether serialized ray tracing shader contains a DXIL library or a precompiled PSO.
const int32 RayTracingPrecompiledPSOKey = 'RTPS';