Files
UnrealEngine/Engine/Source/Runtime/HeadMountedDisplay/HeadMountedDisplay.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
501 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
using UnrealBuildTool;
public class HeadMountedDisplay : ModuleRules
{
public HeadMountedDisplay(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"RHI",
"Renderer",
"RenderCore",
"EngineSettings",
}
);
}
}