Files
UnrealEngine/Engine/Source/Runtime/Landscape/Private/LandscapePrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

24 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Stats/Stats.h"
LANDSCAPE_API DECLARE_LOG_CATEGORY_EXTERN(LogLandscape, Log, All);
LANDSCAPE_API DECLARE_LOG_CATEGORY_EXTERN(LogLandscapeBP, Display, All);
LANDSCAPE_API DECLARE_LOG_CATEGORY_EXTERN(LogGrass, Log, All);
/**
* Landscape stats
*/
DECLARE_CYCLE_STAT_EXTERN(TEXT("Dynamic Draw Time"), STAT_LandscapeDynamicDrawTime, STATGROUP_Landscape, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("Render SetMesh Draw Time VS"), STAT_LandscapeVFDrawTimeVS, STATGROUP_Landscape, );
DECLARE_CYCLE_STAT_EXTERN(TEXT("Render SetMesh Draw Time PS"), STAT_LandscapeVFDrawTimePS, STATGROUP_Landscape, );
DECLARE_DWORD_COUNTER_STAT_EXTERN(TEXT("Regenerate Layers DrawCalls"), STAT_LandscapeLayersRegenerateDrawCalls, STATGROUP_Landscape, );
DECLARE_DWORD_COUNTER_STAT_EXTERN(TEXT("Processed Triangles"), STAT_LandscapeTriangles, STATGROUP_Landscape, );
DECLARE_DWORD_COUNTER_STAT_EXTERN(TEXT("Render Passes"), STAT_LandscapeComponentRenderPasses, STATGROUP_Landscape, );
DECLARE_DWORD_COUNTER_STAT_EXTERN(TEXT("DrawCalls"), STAT_LandscapeDrawCalls, STATGROUP_Landscape, );