Files
UnrealEngine/Engine/Source/Runtime/LiveLinkInterface/Public/Roles/LiveLinkTransformRole.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Internationalization/Text.h"
#include "LiveLinkTypes.h"
#include "Roles/LiveLinkBasicRole.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "LiveLinkTransformRole.generated.h"
class UObject;
class UScriptStruct;
/**
* Role associated for Camera data.
*/
UCLASS(BlueprintType, meta = (DisplayName = "Transform Role"), MinimalAPI)
class ULiveLinkTransformRole : public ULiveLinkBasicRole
{
GENERATED_BODY()
public:
//~ Begin ULiveLinkRole interface
LIVELINKINTERFACE_API virtual UScriptStruct* GetStaticDataStruct() const override;
LIVELINKINTERFACE_API virtual UScriptStruct* GetFrameDataStruct() const override;
LIVELINKINTERFACE_API virtual UScriptStruct* GetBlueprintDataStruct() const override;
LIVELINKINTERFACE_API virtual bool InitializeBlueprintData(const FLiveLinkSubjectFrameData& InSourceData, FLiveLinkBlueprintDataStruct& OutBlueprintData) const override;
LIVELINKINTERFACE_API virtual FText GetDisplayName() const override;
//~ End ULiveLinkRole interface
};