Files
UnrealEngine/Engine/Source/Runtime/MRMesh/MRMesh.build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

32 lines
631 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class MRMesh : ModuleRules
{
public MRMesh(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
}
);
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("EditorFramework");
PrivateDependencyModuleNames.Add("UnrealEd");
}
PrivateIncludePathModuleNames.Add("DerivedDataCache");
}
}
}