30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "Systems/MovieSceneBoolPropertySystem.h"
|
|
#include "Systems/MovieScenePiecewiseBoolBlenderSystem.h"
|
|
#include "Systems/BoolChannelEvaluatorSystem.h"
|
|
#include "MovieSceneTracksComponentTypes.h"
|
|
|
|
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneBoolPropertySystem)
|
|
|
|
UMovieSceneBoolPropertySystem::UMovieSceneBoolPropertySystem(const FObjectInitializer& ObjInit)
|
|
: Super(ObjInit)
|
|
{
|
|
BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool);
|
|
|
|
if (HasAnyFlags(RF_ClassDefaultObject))
|
|
{
|
|
DefineImplicitPrerequisite(UBoolChannelEvaluatorSystem::StaticClass(), GetClass());
|
|
DefineImplicitPrerequisite(UMovieScenePiecewiseBoolBlenderSystem::StaticClass(), GetClass());
|
|
|
|
DefineComponentConsumer(GetClass(), UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Bool.PropertyTag);
|
|
}
|
|
}
|
|
|
|
void UMovieSceneBoolPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
|
|
{
|
|
Super::OnRun(InPrerequisites, Subsequents);
|
|
}
|
|
|
|
|