29 lines
939 B
C++
29 lines
939 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Systems/MovieSceneFloatPropertySystem.h"
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#include "Systems/FloatChannelEvaluatorSystem.h"
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#include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h"
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#include "MovieSceneTracksComponentTypes.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneFloatPropertySystem)
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UMovieSceneFloatPropertySystem::UMovieSceneFloatPropertySystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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BindToProperty(UE::MovieScene::FMovieSceneTracksComponentTypes::Get()->Float);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UMovieScenePiecewiseDoubleBlenderSystem::StaticClass(), GetClass());
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DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
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}
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}
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void UMovieSceneFloatPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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