Files
UnrealEngine/Engine/Source/Runtime/MovieSceneTracks/Private/Tracks/MovieSceneTextTrack.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

56 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Tracks/MovieSceneTextTrack.h"
#include "Sections/MovieSceneTextSection.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MovieSceneTextTrack)
UMovieSceneTextTrack::UMovieSceneTextTrack()
{
}
bool UMovieSceneTextTrack::SupportsType(TSubclassOf<UMovieSceneSection> SectionClass) const
{
return SectionClass == UMovieSceneTextSection::StaticClass();
}
UMovieSceneSection* UMovieSceneTextTrack::CreateNewSection()
{
return NewObject<UMovieSceneTextSection>(this, NAME_None, RF_Transactional);
}
void UMovieSceneTextTrack::AddSection(UMovieSceneSection& Section)
{
Sections.Add(&Section);
}
const TArray<UMovieSceneSection*>& UMovieSceneTextTrack::GetAllSections() const
{
return Sections;
}
bool UMovieSceneTextTrack::HasSection(const UMovieSceneSection& Section) const
{
return Sections.Contains(&Section);
}
bool UMovieSceneTextTrack::IsEmpty() const
{
return Sections.IsEmpty();
}
void UMovieSceneTextTrack::RemoveAllAnimationData()
{
Sections.Empty();
}
void UMovieSceneTextTrack::RemoveSection(UMovieSceneSection& Section)
{
Sections.Remove(&Section);
}
void UMovieSceneTextTrack::RemoveSectionAt(int32 SectionIndex)
{
Sections.RemoveAt(SectionIndex);
}