Files
UnrealEngine/Engine/Source/Runtime/Online/BuildPatchServices/BuildPatchServices.Build.cs
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

36 lines
602 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using EpicGames.Core;
using UnrealBuildTool;
public class BuildPatchServices : ModuleRules
{
public BuildPatchServices(ReadOnlyTargetRules Target) : base(Target)
{
StaticAnalyzerDisabledCheckers.Add("core.uninitialized.ArraySubscript");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Analytics",
"AnalyticsET",
"HTTP",
"Json",
}
);
}
}