Files
UnrealEngine/Engine/Source/Runtime/Online/Voice/Private/VoicePrivate.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#if PLATFORM_WINDOWS
#include "Windows/AllowWindowsPlatformTypes.h"
THIRD_PARTY_INCLUDES_START
#include <Audiopolicy.h>
#include <Mmdeviceapi.h>
#include <Functiondiscoverykeys_devpkey.h>
#include <dsound.h>
THIRD_PARTY_INCLUDES_END
#include "Windows/HideWindowsPlatformTypes.h"
#endif // PLATFORM_WINDOWS
#define ANDROIDVOICE_SUPPORTED_PLATFORMS (PLATFORM_ANDROID)
#define PLATFORM_SUPPORTS_VOICE_CAPTURE (PLATFORM_WINDOWS || PLATFORM_MAC || ANDROIDVOICE_SUPPORTED_PLATFORMS || (PLATFORM_UNIX && VOICE_MODULE_WITH_CAPTURE))
// Module includes