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UnrealEngine/Engine/Source/Runtime/Renderer/Private/IlluminanceMeter.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "RenderGraphFwd.h"
class FViewInfo;
class FSkyLightSceneProxy;
class FRDGBuilder;
struct FScreenPassTexture;
FScreenPassTexture ProcessAndRenderIlluminanceMeter(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassTexture& ScreenPassSceneColor);