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UnrealEngine/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeNanite.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
#include "Nanite/Nanite.h"
void AddVisualizeNanitePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassTexture Output, const Nanite::FRasterResults& RasterResults);