Files
UnrealEngine/Engine/Source/Runtime/Renderer/Public/GlobalDistanceFieldConstants.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

12 lines
214 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
namespace GlobalDistanceField
{
/** Must match global distance field shaders. */
inline const int32 MaxClipmaps = 6;
}