Files
UnrealEngine/Engine/Source/Runtime/VerseCompiler/Private/uLang/Diagnostics/Diagnostics.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
541 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "uLang/Diagnostics/Diagnostics.h"
namespace uLang
{
int32_t CDiagnostics::GetWarningNum() const
{
int32_t WarningNum = 0;
for (const SGlitch* Glitch : _Glitches)
{
WarningNum += int32_t(Glitch->_Result.IsWarning());
}
return WarningNum;
}
int32_t CDiagnostics::GetErrorNum() const
{
int32_t ErrorNum = 0;
for (const SGlitch* Glitch : _Glitches)
{
ErrorNum += int32_t(Glitch->_Result.IsError());
}
return ErrorNum;
}
}