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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Private/uLang/Semantics/AccessLevel.cpp
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

31 lines
793 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "uLang/Semantics/AccessLevel.h"
#include "uLang/Common/Text/UTF8StringBuilder.h"
#include "uLang/Semantics/SemanticScope.h"
namespace uLang
{
CUTF8String SAccessLevel::AsCode() const
{
CUTF8StringBuilder Builder;
const char* LevelString = SAccessLevel::KindAsCString(_Kind);
Builder.Append(LevelString);
if (_Kind == SAccessLevel::EKind::Scoped)
{
Builder.Append("{");
const char* Seperator = "";
for (const CScope* Scope : _Scopes)
{
Builder.AppendFormat("%s%s", Seperator, Scope->GetScopePath('/', CScope::EPathMode::PrefixSeparator).AsCString());
Seperator = ", ";
}
Builder.Append("}");
}
return Builder.MoveToString();
}
}