21 lines
866 B
C++
21 lines
866 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "uLang/Common/Common.h"
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#include "uLang/Common/Misc/MathUtils.h"
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#include "uLang/Common/Misc/Optional.h"
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#include "uLang/SourceProject/UploadedAtFNVersion.h"
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#include <cstdint>
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namespace uLang
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{
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class CDefinition;
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class CSemanticProgram;
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struct SAttribute;
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TOptional<uint64_t> GetAvailableAttributeVersion(const SAttribute& AvailableAttribute, const CSemanticProgram& SemanticProgram);
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TOptional<uint64_t> GetAvailableAttributeVersion(const CDefinition& Definition, const CSemanticProgram& SemanticProgram);
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uint64_t CalculateCombinedAvailableAttributeVersion(const CDefinition& Definition, const CSemanticProgram& SemanticProgram);
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bool IsDefinitionAvailableAtVersion(const CDefinition& Definition, uint64_t Version, const CSemanticProgram& SemanticProgram);
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} |