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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/Semantics/MemberOrigin.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

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310 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
// uLang Compiler Public API
#pragma once
namespace uLang
{
/// Specifies whether to find only member definitions originating in the current type, or inherited, or either.
enum class EMemberOrigin
{
Original,
InheritedOrOriginal,
Inherited,
};
}