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UnrealEngine/Engine/Source/Runtime/VerseCompiler/Public/uLang/SourceProject/IndexedSourceText.h
Brandyn / Techy fcc1b09210 init
2026-04-04 15:40:51 -05:00

19 lines
388 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "uLang/SourceProject/IFileSystem.h"
#include "uLang/Common/Misc/Optional.h"
#include "uLang/Common/Containers/Array.h"
namespace uLang
{
struct SIndexedSourceText
{
const CUTF8String _SourceText;
TArray<int64_t>& _LineIndexCache;
int64_t CalculateOffsetForLine(const int32_t TargetLine) const;
};
}