139 lines
4.4 KiB
C++
139 lines
4.4 KiB
C++
//-*****************************************************************************
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//
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// Copyright (c) 2009-2011,
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// Sony Pictures Imageworks Inc. and
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// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following disclaimer
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// in the documentation and/or other materials provided with the
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// distribution.
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// * Neither the name of Sony Pictures Imageworks, nor
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// Industrial Light & Magic, nor the names of their contributors may be used
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// to endorse or promote products derived from this software without specific
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// prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//-*****************************************************************************
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#ifndef AbcExport_Foundation_h
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#define AbcExport_Foundation_h
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#include <Alembic/AbcGeom/All.h>
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#include <maya/MAnimControl.h>
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#include <maya/MAnimUtil.h>
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#include <maya/MArgList.h>
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#include <maya/MArgParser.h>
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#include <maya/MBoundingBox.h>
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#include <maya/MColor.h>
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#include <maya/MComputation.h>
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#include <maya/MDagModifier.h>
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#include <maya/MDagPath.h>
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#include <maya/MDagPathArray.h>
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#include <maya/MDoubleArray.h>
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#include <maya/MEulerRotation.h>
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#include <maya/MFileIO.h>
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#include <maya/MFloatArray.h>
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#include <maya/MFloatPointArray.h>
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#include <maya/MFloatVector.h>
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#include <maya/MFnAmbientLight.h>
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#include <maya/MFnAttribute.h>
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#include <maya/MFnCamera.h>
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#include <maya/MFnComponentListData.h>
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#include <maya/MFnDagNode.h>
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#include <maya/MFnData.h>
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#include <maya/MFnDependencyNode.h>
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#include <maya/MFnDirectionalLight.h>
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#include <maya/MFnDoubleArrayData.h>
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#include <maya/MFnExpression.h>
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#include <maya/MFnFloatArrayData.h>
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#include <maya/MFnIkJoint.h>
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#include <maya/MFnIntArrayData.h>
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#include <maya/MFnLight.h>
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#include <maya/MFnMatrixData.h>
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#include <maya/MFnMesh.h>
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#include <maya/MFnNumericAttribute.h>
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#include <maya/MFnNumericData.h>
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#include <maya/MFnNurbsCurve.h>
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#include <maya/MFnNurbsSurface.h>
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#include <maya/MFnParticleSystem.h>
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#include <maya/MFnPointArrayData.h>
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#include <maya/MFnPointLight.h>
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#include <maya/MFnSet.h>
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#include <maya/MFnSpotLight.h>
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#include <maya/MFnStringArrayData.h>
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#include <maya/MFnTransform.h>
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#include <maya/MFnTypedAttribute.h>
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#include <maya/MFnVectorArrayData.h>
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#include <maya/MGlobal.h>
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#include <maya/MIntArray.h>
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#include <maya/MItDag.h>
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#include <maya/MItDependencyGraph.h>
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#include <maya/MItMeshEdge.h>
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#include <maya/MItMeshPolygon.h>
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#include <maya/MItMeshVertex.h>
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#include <maya/MMatrix.h>
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#include <maya/MObjectArray.h>
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#include <maya/MPlug.h>
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#include <maya/MPlugArray.h>
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#include <maya/MPoint.h>
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#include <maya/MPointArray.h>
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#include <maya/MPxCommand.h>
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#include <maya/MSelectionList.h>
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#include <maya/MStatus.h>
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#include <maya/MString.h>
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#include <maya/MStringArray.h>
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#include <maya/MSyntax.h>
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#include <maya/MTime.h>
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#include <maya/MTransformationMatrix.h>
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#include <maya/MTrimBoundaryArray.h>
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#include <maya/MUintArray.h>
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#include <maya/MVector.h>
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#include <maya/MVectorArray.h>
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#include <utility>
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#include <limits>
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#include <set>
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#include <vector>
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#include <map>
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#include <list>
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#include <algorithm>
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#include <functional>
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#include <stdexcept>
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#include <exception>
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#include <string>
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#include <math.h>
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#include <float.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include <assert.h>
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#define ABCEXPORT_VERSION "1.0"
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#endif // AbcExport_Foundation_h
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