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UnrealEngine/Engine/Source/ThirdParty/Alembic/alembic-1.8.7/maya/AbcExport/MayaCameraWriter.h
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//-*****************************************************************************
//
// Copyright (c) 2009-2011,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef AbcExport_MayaCameraWriter_h
#define AbcExport_MayaCameraWriter_h
#include "Foundation.h"
#include "AttributesWriter.h"
#include "MayaTransformWriter.h"
#include <Alembic/AbcGeom/OCamera.h>
// Writes an MFnCamera
class MayaCameraWriter
{
public:
MayaCameraWriter(MDagPath & iDag, Alembic::Abc::OObject & iParent,
Alembic::Util::uint32_t iTimeIndex, const JobArgs & iArgs);
AttributesWriterPtr getAttrs() {return mAttrs;};
void write();
bool isAnimated() const;
private:
bool mIsAnimated;
MDagPath mDagPath;
bool mUseRenderShutter;
double mShutterOpen;
double mShutterClose;
Alembic::AbcGeom::OCameraSchema mSchema;
AttributesWriterPtr mAttrs;
Alembic::AbcGeom::CameraSample mSamp;
MFnCamera::FilmFit mFilmFit;
};
typedef Alembic::Util::shared_ptr < MayaCameraWriter > MayaCameraWriterPtr;
#endif // AbcExport_MayaCameraWriter_h