101 lines
3.7 KiB
C++
101 lines
3.7 KiB
C++
//-*****************************************************************************
|
|
//
|
|
// Copyright (c) 2009-2014,
|
|
// Sony Pictures Imageworks Inc. and
|
|
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
|
|
//
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are
|
|
// met:
|
|
// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following disclaimer
|
|
// in the documentation and/or other materials provided with the
|
|
// distribution.
|
|
// * Neither the name of Sony Pictures Imageworks, nor
|
|
// Industrial Light & Magic, nor the names of their contributors may be used
|
|
// to endorse or promote products derived from this software without specific
|
|
// prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
//-*****************************************************************************
|
|
|
|
#ifndef AbcExport_MayaMeshWriter_h
|
|
#define AbcExport_MayaMeshWriter_h
|
|
|
|
#include "Foundation.h"
|
|
#include "AttributesWriter.h"
|
|
#include "MayaFaceSetWriter.h"
|
|
|
|
// Writes an MFnMesh as a poly mesh OR a subd mesh
|
|
class MayaMeshWriter
|
|
{
|
|
public:
|
|
|
|
MayaMeshWriter(MDagPath & iDag, Alembic::Abc::OObject & iParent,
|
|
Alembic::Util::uint32_t iTimeIndex, const JobArgs & iArgs);
|
|
void write();
|
|
bool isAnimated() const;
|
|
bool isSubD();
|
|
unsigned int getNumCVs();
|
|
unsigned int getNumFaces();
|
|
AttributesWriterPtr getAttrs() {return mAttrs;};
|
|
|
|
std::vector< MayaFaceSetWriterPtr >::iterator beginFaces() {return mFaceSets.begin();};
|
|
std::vector< MayaFaceSetWriterPtr >::iterator endFaces() {return mFaceSets.end();};
|
|
private:
|
|
|
|
void fillTopology(
|
|
std::vector<float> & oPoints,
|
|
std::vector<Alembic::Util::int32_t> & oFacePoints,
|
|
std::vector<Alembic::Util::int32_t> & oPointCounts);
|
|
|
|
void writePoly(const Alembic::AbcGeom::OV2fGeomParam::Sample & iUVs);
|
|
|
|
void writeSubD(const Alembic::AbcGeom::OV2fGeomParam::Sample & iUVs);
|
|
|
|
void getUVs(std::vector<float> & uvs,
|
|
std::vector<Alembic::Util::uint32_t> & indices,
|
|
std::string & name);
|
|
|
|
void getPolyNormals(std::vector<float> & oNormals);
|
|
bool mNoNormals;
|
|
bool mWriteGeometry;
|
|
bool mWriteUVs;
|
|
bool mWriteColorSets;
|
|
bool mWriteUVSets;
|
|
|
|
bool mIsGeometryAnimated;
|
|
MDagPath mDagPath;
|
|
|
|
AttributesWriterPtr mAttrs;
|
|
Alembic::AbcGeom::OPolyMeshSchema mPolySchema;
|
|
Alembic::AbcGeom::OSubDSchema mSubDSchema;
|
|
|
|
void writeColor();
|
|
std::vector<Alembic::AbcGeom::OC3fGeomParam> mRGBParams;
|
|
std::vector<Alembic::AbcGeom::OC4fGeomParam> mRGBAParams;
|
|
|
|
void writeUVSets();
|
|
typedef std::vector<Alembic::AbcGeom::OV2fGeomParam> UVParamsVec;
|
|
UVParamsVec mUVparams;
|
|
|
|
std::vector< MayaFaceSetWriterPtr > mFaceSets;
|
|
};
|
|
|
|
#endif // AbcExport_MayaMeshWriter_h
|